Über nichts lässt sich wohl so schön diskutieren, wie über Sinn und Unsinn von 3D-Shopping-Welten. Die scheinbar ewige Diskussion bereichert Rob Tannen nun um einen wirklich spannenden Gedanken, der uns sofort aufhorchen ließ:
"We tend to think of 3D as being a large display affair. And at first glance, handheld devices might seem inferior for displaying 3D visuals compared to their large-screen counterparts. But there are limitations to large, fixed displays that don't constrain handhelds.
In fact, ergonomically speaking, smaller devices may be the superior platform for 3-D content. 3D arguably provides greater benefits on a smaller display device because it is a means to get beyond the limited real estate of the screen."
Wieso in 3D-Anwendungen für mobile Endgeräte soviel Zukunftspotenzial steckt, erklärt Tannen folgendermaßen:
"Handled or mobile devices are intended to be viewed by a single person at a time, so the user can position the screen for optimal viewing. This isn't feasible when there are a lot of people at various positions around a TV.
Similarly, the most effective interaction with 3D content may be by having the display accessible at one's fingertips. Keep in mind that small devices are indeed mobile, not just in their portability, but in their maneuverability. A viewer can change the orientation of the device as a means of navigating 3D imagery and viewing it from different angles and perspectives, even putting the device down and moving around it 360 degrees."
Dieser Definition zufolge wäre das iPad also doch ein mobiles Endgerät. Und damit eigentlich geradezu prädestiniert für solche 3D-Anwendungen.
Passend dazu:

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